Website powered by

TV Show Game Interface Designs

I made and animated a bunch of game assets and interface for segments in Knowledge Channel TV shows for the past few years. These are where the graphic design aspect of the programs came into play. I've never done UI design and assets for games but that'd be something I want to do in the future since these are somewhat similar.

Note: I had to cut and edit most of the videos 'cause they were too long and I just wanted to show the graphics part of them.

This is Mang Rudy's Junk shop segment. The game requires arranging of words alphabetically. This also mirrors the viewer helping Mang Mario fix up his messy shop.

Mang Rudy's junk shop game background and interface

Mang Rudy's junk shop game background and interface

Mang Rudy's junk shop game assets

Mang Rudy's junk shop game assets

Mang Rudy and his hand frame assets for animation

Mang Rudy and his hand frame assets for animation

This one is the first "Bantay Gulay" game, or "Guard Vegetable"??? Haha "Bantay" can also mean prepare or to be ready.

This game is a simple matching game. Easy enough and hopefully fun for kids to join in.

Bantay Gulay Logo

Bantay Gulay Logo

Bantay Gulay game assets and interface

Bantay Gulay game assets and interface

Here's "Bantay Gulay" part 2. You can see a bit of my mediocre keying, but cut the most part of it since I'm focusing on the graphics on this vid. This time it's a guess the pic game sprinkled with a bit of trivia.

Bantay Gulay simple interface and square pot assets

Bantay Gulay simple interface and square pot assets

The big 'ol tomato you're supposed to guess in the game

The big 'ol tomato you're supposed to guess in the game

This is the Ilog Pantig game, which means Syllable River. The objective of this one is for you to guide Luisito Kahoy (work of another fellow artist) across by choosing the right rhyming syllable (1st or 2nd) according to the voiceover's instruction.

The Ilog Pantig background asset. The water animation was done with shapes and roughen edges in Adobe After Effects.

The Ilog Pantig background asset. The water animation was done with shapes and roughen edges in Adobe After Effects.

This is a simple matching game where you match the images to their word. The illustrating is the fun part for this segment.

I aimed for a colouring book or paper placemat design for this.

The matching game assets. To match the background, I drew and coloured them like crayons and colouring pencils.

The matching game assets. To match the background, I drew and coloured them like crayons and colouring pencils.

This is the most app-like among this bunch. The viewer has to guess the right phrasing for *number of baskets* group of *number of fruits in each basket*.

I'm not sure how to properly translate this one into English.

Assets for the fruit game. The layout and interface were all done in Adobe After Effects.

Assets for the fruit game. The layout and interface were all done in Adobe After Effects.

Probably my fave. It's "The Joke Bomb" diffusing game, which required putting the right words together to form the correct compound words.

This segment is so wacky I love it. Basically a funny superhero is trying to disarm this wordy bomb.

The Joke Bomb asset created in Adobe Photoshop

The Joke Bomb asset created in Adobe Photoshop